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    <title>C&#43;&#43; on Nikhil&#39;s blog</title>
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    <description>Recent content in C&#43;&#43; on Nikhil&#39;s blog</description>
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      <title>CppCon 2017 Talks I enjoyed</title>
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      <pubDate>Sat, 09 Dec 2017 08:56:04 -0800</pubDate>
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      <description>I spent a recent holiday listening to several CppCon talks. I&amp;rsquo;m hooked!&#xA;I was impressed by the generally high quality of the talks. The lack of &amp;ldquo;use my/my company&amp;rsquo;s framework which is so awesome!&amp;rdquo; talks was refreshing. In addition, the use cases where C++ trumps most competition are often either performance sensitive, or correctness sensitive under strong constraints. Of course, this means contending with the syntactic and semantic complexities C++ throws at you.</description>
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      <title>Macros for Observers</title>
      <link>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2009/macros-for-observers/</link>
      <pubDate>Mon, 02 Nov 2009 16:19:00 +0000</pubDate>
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      <description>Here are two little macros too make implementing the Observer design pattern less repetitive. This is C++&#xA;File: observermacros.h&#xA;#ifndef DDM_OBSERVERMACRO_H&#xA;#define DDM_OBSERVERMACRO_H&#xA;#define MAKE_OBSERVABLE( obscls ) \&#xA;private:\&#xA;std::list&lt; obscls *&gt; m_observers;\&#xA;public:\&#xA;void addObserver( obscls *obs ) {\&#xA;m_observers.push_back( obs );\&#xA;}\&#xA;void delObserver( obscls *obs ) {\&#xA;m_observers.remove( obs );\&#xA;}&#xA;#define NOTIFY( obscls, obsmethod, argument ) \&#xA;for( std::list::const_iterator it = m_observers.begin();\&#xA;it != m_observers.end(); it++ )\</description>
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      <title>Introducing Ricochet</title>
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      <pubDate>Sat, 08 Dec 2007 10:26:00 +0000</pubDate>
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      <description>I&#39;ve finally finished the game I was working on.&#xA;World, meet Ricochet.&#xA;Ricochet is a tile based game in which you use various kinds of mirrors to guide a photon from the launcher and switch on all the switches.&#xA;After a lot of segfaults and architecture changes due to my intermediate knowledge of C++, it finally seems to be bugfree.&#xA;The only thing left to do is add a help, add more levels and make a few small changes, after which it will be released.</description>
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      <title>Books</title>
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      <pubDate>Sat, 30 Dec 2006 20:39:00 +0000</pubDate>
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      <description> I got two new books today, Practical C++ Programming and Code Complete 2/e . Both are supposed to be really good, so lets see what knowledge I gain from it </description>
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