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    <title>Graffiti on Nikhil&#39;s blog</title>
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    <description>Recent content in Graffiti on Nikhil&#39;s blog</description>
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      <title>Random Ramblings</title>
      <link>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2008/random-ramblings/</link>
      <pubDate>Tue, 30 Sep 2008 12:56:00 +0000</pubDate>
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      <description>Sorry for not blogging in a long time. This has been a very busy week, and so I&#39;m just going to drop some snippets.&#xA;First RMS and Larry Ellison both commented against cloud computing.&#xA;Graffiti is uploaded and ready to use ( but not necessarily stable ).&#xA;I read Snow Crash and loved it.&#xA;I&#39;m confused between getting a Dell Studio 15 and HP Pavilion dv6767tx.&#xA;Meanwhile I&#39;ll be leaving for Pune tomorrow for SUMMIT &#39;08 at MIT Pune.</description>
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      <title>Graffiti is almost released</title>
      <link>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2008/graffiti-is-almost-released/</link>
      <pubDate>Sun, 14 Sep 2008 09:57:00 +0000</pubDate>
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      <description> Aside from some code cleanup, testing, and writing architecture documentation, Graffiti is good to go. You can Download it </description>
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      <title>Reworked Graffiti&#39;s first render</title>
      <link>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2008/reworked-graffitis-first-render/</link>
      <pubDate>Wed, 27 Aug 2008 20:47:00 +0000</pubDate>
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      <description>After quite a few weeks of work, Graffiti has (again) reached the stage where it can render it&#39;s first words. It&#39;s now at 488 lines of code, of which the CSS related stuff itself comes in at 288 lines! There is no word wrapping yet, or any layout logic. I&#39;ve been busy fixing quite a few bugs in the CSS overlays and so on.&#xA;This is how you would use it.</description>
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      <title>Great Weekend</title>
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      <pubDate>Mon, 04 Aug 2008 10:11:00 +0000</pubDate>
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      <description>So my second weekend in this place went pretty great. Now that I&#39;ve found the right computer which easily boots from external devices I&#39;m ready to slowly begin coding. On saturday five of us saw Ugly and Pagli — crappy movie — but I got my first pair of studs. Its been raining a lot for the last three days here. It starts at around 7 and goes on till late into the night, which means a lot of fun football (I&#39;ve discovered that playing barefoot is better than playing with normal shoes), but being cooped up in the rooms afterwards.</description>
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      <title>Graffiti: disaster</title>
      <link>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2008/graffiti-disaster/</link>
      <pubDate>Thu, 17 Jul 2008 18:51:00 +0000</pubDate>
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      <description>I Gitted Graffiti yesterday, and made an error in adding the files to version control, so I decided to undo the changes and because Git complained, I added -f.&#xA;git rm graffiti -rf&#xA;BOOM! Graffiti is gone.&#xA;Except for the basic style parser which I was writing at that time, which was saved by Kate.&#xA;I&#39;m not blaming Git, just my stupidity.&#xA;I usually don&#39;t version control as soon as I begin a project, since I like to get the structure right, without having really bad log comments.</description>
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      <title>Graffiti and more</title>
      <link>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2008/graffiti-and-more/</link>
      <pubDate>Mon, 14 Jul 2008 19:51:00 +0000</pubDate>
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      <description>It turns out parsing CSS according to specifications is no mean feat. So I am going to stall that for a moment, or implement a bare bones parser specifically written for Graffiti, and just plow along with Graffiti and doing what I can do, properly.&#xA;Maybe later ( read quite a few months ) I&#39;ll write a nice SAC compliant CSS parser and hook it into Graffiti.&#xA;Whatever I want to do, things aren&#39;t going to be moving fast.</description>
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      <title>Graffiti first view</title>
      <link>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2008/graffiti-first-view/</link>
      <pubDate>Wed, 02 Jul 2008 18:25:00 +0000</pubDate>
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      <description>Word wrapping is now implement and I&#39;ve got a fairly decent design for the first version&#xA;So here is the client code it took&#xA;import sys&#xA;import pygame&#xA;from pygame.locals import *&#xA;import graffiti as g # Line 1&#xA;pygame.init()&#xA;g.init() # Line 2&#xA;s = g.spraybuilder.parse_string(&#xA;&#34;&#34;&#34;&#xA;&amp;lt;body&amp;gt;&#xA;&amp;lt;p&amp;gt;&#xA;Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean id diam. Curabitur lectus. Nullam ultricies ultrices tellus. Praesent id turpis vitae lorem varius posuere.</description>
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      <title>Graffiti</title>
      <link>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2008/graffiti/</link>
      <pubDate>Sun, 29 Jun 2008 20:45:00 +0000</pubDate>
      <guid>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2008/graffiti/</guid>
      <description>A new project of mine is Graffiti, a library over Pygame which allows application developers to write HTML and some CSS-like styling information and let Graffiti manage styling and rendering. It&#39;s no Gecko. Just something to solve an itch of handling word wrapping and styling in raw Pygame/SDL. The distinction between CSS and CSS-like is important and will be explained later. Write now I&#39;m just on basic API design with no CSS parser, and all styles currently encoded in source.</description>
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