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    <title>Tetrablocks on Nikhil&#39;s blog</title>
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    <description>Recent content in Tetrablocks on Nikhil&#39;s blog</description>
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      <title>Tetrablocks and Login Win32 versions</title>
      <link>https://master--suspicious-stonebraker-7d2d21.netlify.app/post/2007/tetrablocks-and-login-win32-versions/</link>
      <pubDate>Fri, 31 Aug 2007 16:28:00 +0000</pubDate>
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      <description> I forgot to post this but Windows executables of both Tetrablocks and Login have been uploaded to 22bits. Compiling them on Windows was a bit of a nightmare. Tetrablocks has got all of its text drawing code removed since I couldn&#39;t get SDL_ttf to link. So you won&#39;t see the score or the game over message when playing it on Windows. </description>
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      <title>TetraBlocks: It is done</title>
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      <pubDate>Tue, 26 Jun 2007 19:33:00 +0000</pubDate>
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      <description> To much applause and enthusiasm (atleast by one guy) TetraBlocks is released to the world. Probably the millionth clone of Tetris, you can proudly claim your own version at the Tetrablocks page. Only available as a source archive for now, a windows executable is in the works </description>
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      <title>TetraBlocks:The finishing run</title>
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      <pubDate>Wed, 20 Jun 2007 17:04:00 +0000</pubDate>
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      <description>After having dumped the initial TetraBlocks code, the new version is coming along quite well and has proceeded especially well for the last few days. The few things left involve the deletion of lines and score keeping and putting a cap on the height. I&#39;ve decided to do away with the menu and highscores system since it added for excess complexity.&#xA;Here is a screenshot of the latest developments.</description>
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      <title>TetraBlocks: The first scrap</title>
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      <pubDate>Mon, 11 Jun 2007 19:21:00 +0000</pubDate>
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      <description>I dumped all the TetraBlocks code. Its gone. &#34;rm -rf &#34;. the only copy left is in the SVN repo. Need a redesign. Don&#39;t feel like blogging much these days, actually doing anything much these days. I am just empty. Don&#39;t know why!</description>
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      <title>TetraBlocks: on freeze</title>
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      <pubDate>Sun, 27 May 2007 20:01:00 +0000</pubDate>
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      <description>TetraBlocks has been put of freeze for a few days. I&#39;ve got pieces rotating and stuff, but thats it for now. Right now its time to concentrate on more generic issues like writing a small highscore and menu framework, because I know that these two things are necessary in almost any game you will ever create. So if I can get those two things done, it will save me a lot of time.</description>
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      <title>Pixelframe feedback and what next</title>
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      <pubDate>Thu, 10 May 2007 20:17:00 +0000</pubDate>
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      <description>Some folks at YoungCoders gave me some feedback about Pixelframe. One big criticism was that the client doesn&#39;t work without javascript. So for One dot One Pixelframe will have the following changes over One dot Oh:&#xA;Client will work even with Javascript disabled, using static linksDifferent loading images for admin and client, to suit the themeDefault theme has the thumbnail bar moved to the left. This is better for usability.</description>
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